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NFS Carbon - RTX Remix Compatibility Mod

Description

A mod to make Need for Speed Carbon (1.4) more compatible with NVIDIA's RTX Remix.
If you want to support my work, consider buying me a Coffee or by becoming a Patreon.

Feel free to join the discord server: https://discord.gg/FMnfhpfZy9


Description

Installing

Grab the latest Release and follow the instructions found there


Features:

  • Custom Remix Runtime with:

    • custom car paint shader
    • dynamic wetness code with puddles, raindrops, occlusion checking ..
    • per drawcall tweaks
  • Logic to aid with drawcall modifications

  • Anti Culling code + per mesh adjustable preculling (occlusion)

  • Fixed Function rendering in Shadermode

  • Dynamic, fully customizable Rain using a Remix Particle-System created via the remixApi

  • ImGui menu to tweak settings and for debugging purposes


Important

IF you use this remix mod: https://www.moddb.com/mods/nfsc-remix-01-beta/downloads/nfsc-remix-012
! ONLY extract nfsc_remix from to the main\rtx-remix\mods\ to your_game\rtx-remix\mods\
! Do NOT extract anything else


img


Cons:

  • Autosculpt does not work (something on remix' side)
  • Large amount of drawcalls (due to anti culling) can result in a cpu bottleneck

Compiling

  • Clone the repository git clone --recurse-submodules https://github.com/xoxor4d/nfsc-rtx.git

  • Optional: Setup a global path variable named NFSC_ROOT that points to your game folder

  • Run generate-buildfiles_vs22.bat to generate VS project files

  • Compile the mod

  • Copy everything inside the assets folder into the game directory.

  • Go into your game/.trex folder and unzip d3d9_runtime.zip

  • If you did not setup the global path variable:
    Move the asi file into a folder called plugins inside your game directory.


Credits


And of course, all my fellow Ko-Fi and Patreon supporters
and all the people that helped along the way!

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NFS Carbon RTX Remix Compatibility Mod

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